Tuesday, October 7, 2014

SYLLABUS

Course Syllabus

Course Title: Production Team
Course Number: MAAB403

Class Meetings: MW 6PM-8:45PM
Session/Year: Fall 2014

Instructor Name: Professor Ellis
Email Address: smellis@aii.edu
Phone: NA
Instructor Availability Outside of Class: 
MW 4:30PM-6PM


Production Team 

Course Description: In this course students will work in a studio environment and will focus
on the production and post production of an animated short 

Prerequisite(s): Pre-Production Team 

Corequisite(s): None

Instructional Contact Hours/Credits:

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Course Length: 11 Weeks
Contact Hours: 66 hours
Lecture: 33 hours
Lab: 33 hours
Credit Values: 4.0 Credits

Quarter Credit Hour Definition:
A quarter credit hour is an amount of work represented in intended learning outcomes and verified by evidence of student achievement that is an institutionally established equivalency that reasonably approximates not less than:
  1.  One hour of classroom or direct faculty instruction and a minimum of two hours of out-of-class student work each week for 10-12 weeks, or the equivalent amount of work over a different amount of time; or
  2.  At least an equivalent amount of work as required in paragraph (1) of this definition for other academic activities as established by the institution including laboratory work, internships, practica, studio work, and other academic work leading to the award of credit hours.

Learning Objectives:
Upon successful completion of the course, the student should be able to:


Complete all necessary components for a final project 

  • Finalize all assets in preparation for rendering
  • Complete animation
  • Render all assets
  • Integrate audio
  • Complete final edit and deliver in appropriate format 
Utilize industry standard project management techniques 

  • Demonstrate successful scheduling of a project
  • Exhibit efficient use of time and adherence to deadlines
  • Demonstrate and apply skills of collaboration and leadership where appropriate
  • Break down production tasks for efficiency and effectiveness
  • Solve design and production problems
  • Recognize the roles of team members and communicate effectively 

Demonstrate the ability to work effectively within a team environment 

  • Integrate previous learning and skills in a comprehensive animation project in a simulated “real world” production environment
  • Critique as team members individually and collectively 

Utilize industry standard asset management techniques 

  • Employ standardized naming conventions
  • Implement hierarchical structure for file management
  • Maintain an iterative and archival production environment in a collaborative setting 


Instructional Materials and Reference:
Text(s):
Title: Inspired 3D Short Film Production. 
Author: Jeremy Cantor and Pepe Valencia 
Date:
Publisher: T
homson Course Technology
page55image21040
ISBN: 1-59200-117-3 


Technology Needed: Computer Lab

Instructional Methods: Instructional methods include, but are not limited to simulations, case studies, discussion, group work, questioning, presentations, journals, individual projects, etc. 

Assessment Criteria and Methods of Evaluating Students: 
Each class you will receive a points, each class will be the total of 5 possible points.
1 point for participation and 4 points to reflect the quality of work you did for that day.
Each week you can receive up to 10 points for the total of 100 points by the end of the quarter.

A   100-92
A-  91.9-90
B+ 89.9-88
B   87.9-82
B-  81.9-80
C+ 79.9-78
C   77.9-73
C-  72.9-70
D   69.9-69.8
F   69.7 and Below
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Student Evaluation / Grading Policies: I use the final review rubric when grading your work

Classroom Policy: Attending all classes and submitting all assignments on time do not guarantee you passing. You need to demonstrate a base competence in animation to pass the class. The Art Institute of Washington expects its students and employees to conduct themselves in a professional manner at all times. In addition, the Art Institute has a strict policy that disallows sexual harassment of either students or employees. 
All students or employees are encouraged to report any professional or sexual misconduct to the Dean of Student Affairs.
Student Art Work: The Art Institute of Washington defines an act of academic dishonesty as any attempt to take the work of someone else and submit it as one’s own. If you are suspected of plagiarism of any kind your instructor reserves the right to fail you for the assignment or the course. Students may appeal in writing to the Dean of Academic Affairs.


Disability Services:
The Art Institute of Washington provides accommodations to qualified students with disabilities. The Disability Services office assists qualified students with disabilities in acquiring reasonable and appropriate accommodations and in supporting equal access to services, programs and activities at The Art Institute of Washington.
Students who seek reasonable accommodations should notify the Disabilities Services Coordinator at Mark McKenna of their specific limitations and, if known, their specific requested accommodations. Students will be asked to supply medical documentation of the need for accommodation. Classroom accommodations are not retroactive, but are effective only upon the student sharing approved accommodations with the instructor. Therefore, students are encouraged to request accommodations as early as feasible with the Disability Services Coordinator to allow for time to gather necessary documentation. If you have a concern or complaint in this regard, please contact Mark McKenna in room 1107, telephone number 703-247-2685. Complaints will be handled in accordance with the school’s Internal Grievance Procedure for Complaints of Discrimination and Harassment.


Suggested Weekly Outline

Week 1: Assessment of Pre-Production assets. Defining roles and deadlines.
Week 2: Referencing Cameras and 3D Layout for Character Animation.
Week 3: Lighting and Rendering Pipeline considerations. Rendering in Layers.
Week 4: Animating to Camera.
Week 5: VFX Integration.

Week 6: Assessment of animation for consistency and style.
Week 7: Storyboarding and pitch boards within production book

Week 8: Handling the unforeseen during production.
Week 9: Color Correction and Post-Production.
Week 10: Editing techniques and continuity.
Week 11: Assessment of what went right, what went wrong, and what would be done differently if starting over.
 

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