Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Wednesday, October 22, 2014

The Glorious Move List...

The following is the move list for each character.  Along with the list are gifs and video references.



Character
‘Kick’ Attack
‘Punch’ Attack
‘Special’ Attack

Jumping
Standing
Crouching
Jumping
Standing
Crouching
Jumping
Standing
Crouching
Ellis
Throw a random object from the air
Throw a random object while standing
Throw a random object while crouching
Throw a random object from the air
Throw a random object while standing
Throw a random object while crouching
Axe handle swing with T-Square
Dashing baseball swing with T-Square
Golf swing with T-Square
Griffin
Kick with hand in his pocket (like Iron Fist)
Similar to jumping kick, but standing, and with his hand in his pocket
Almost exactly like jumping kick… but one foot is planted.. and hand in his pocket
Jumping Pimp slap
Pimp Slap, with his hand in his pocket
Uppercut…with his hand in his pocket (like Johnny Cage)

N/A
Takes a phone call with ‘pocket hand’ uses other hand to freeze opponent
N/A
Hernandez
Drop kick
Side Kick
Low Kick
Flying “Butt Pilers
Double Axe Handle Smash
Low Blow
Frog Splash
Piledriver
“Sweet Chin Music”
Tillman
Jumping Ninja Kick
Swinging Ninja Kick
Sliding Ninja Kick
Diving Punch
Horse Stance Punch
Crouching Horse Stance Punch
Throwing ninja stars from the air
Throwing ninja stars while standing
Throwing ninja stars while crouching


Wednesday, October 8, 2014

Initial Movement Animations Needed

 Each Fighter will need to do the following.
  • Idle Stance
  • Walking Forward
  • Walking Backward
  • Jumping
  • Dash Forward
  • Dash Backward
  • Crouching
  • Suffer from a Small Attack
  • Suffer from a Normal Attack 
  • Suffer from a Large Attack (which causes them to fall on their back, and then stand up)
  • Standing Up from Falling Down

Tanksley Clyde Character heads









Brew's Mannequin

these are kinda some really rough really quick ideas on how I thought we would recycle images to save time in the character creation process and I use this mannequin.