Showing posts with label Evan Copeland. Show all posts
Showing posts with label Evan Copeland. Show all posts

Monday, December 15, 2014

Post Mortem (Late as Fuu)

So, What I said in class is essentially how I really felt during this whole project. I loved every minute and it drove me to get work done because I was passionate about the project. Which in the end led to the biggest reason for my love/hate for this project. But it was done and we have something to show for. I'm hopping we can definitely keep working on it! I would love to be apart of this to push it to "Completion". I love that people either tried to keep in touch with what other parts where doing or were willing to work and treat this professionally and in the end it really showed certain peoples work ethic.

Big shout outs.

Obasi, for really doing all the programming and being patient with us.
Hugo and Diego for dealing with my OCD and sticking in with it till the end.
Monique for keeping me informed about things that needed done or where our efforts needed to be in the department for backgrounds.
Anthony for pumping out 2 backgrounds fully textured and completed by himself.

I honestly dont think there was anyone else working on this with us... so if i forgot you... well there is probably a reason and you probably should try extra hard to get that work ethic off your name. Just sayin.

Wednesday, November 5, 2014

Menu Background Template

Right now this is the Menu Screen... each part of the Menu Screen has a ratio of 4:3.
This is all one image. The blue (top right corner) is the Level Select screen, and the black (bottom right) is the VS Screen

Monday, October 13, 2014

Evan Copeland Title Ideas and Menu Ideas

Simple layout
But after hitting "Start" the titles pans back and then the character option pops.
I really like the idea of the elevator as a character select, idk if we have any other ideas.
the stage select pops up with a little animation. and fades the background.
after the stage has been selected the stage goes to the character select. And the doors close the arrows 
point to the correct direction (cute little gimmick) and the stage pans to under the floor.
then the stage appears fading in from black.

Wednesday, October 8, 2014

Title Sequence, Character Select

here is some ideas and storyboards? for character selection

here is some ideas and storyboards? for the title sequence

Brew's Mannequin

these are kinda some really rough really quick ideas on how I thought we would recycle images to save time in the character creation process and I use this mannequin.
Test